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B2DEMO.Z5
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.txt
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Wrap
Z-code for Z-machine
|
1997-02-10
|
65KB
|
197 lines
Resident data ends at 2694, program starts at 2694, file ends at fdb0
Starting analysis pass at address 2692
End of analysis pass, low address = 2694, high address = e56c
[Start of text]
S001: "PICK UP THE PHONE BOOTH AND DIE 2"
S002: "
An interactive demo
By R. Noyes. First-time players, type 'hint'.
"
S003: "951024"
S004: "5/12"
S005: "a"
S006: "You can't go that way."
S007: "the"
S008: "the"
S009: "the"
S010: "the"
S011: "the"
S012: "the"
S013: "the"
S014: "the"
S015: "the"
S016: "the"
S017: "the"
S018: "the"
S019: "Darkness"
S020: "It is pitch dark, and you can't see a thing."
S021: "As good-looking as ever."
S022: "Nameless item"
S023: "your former self"
S024: "You're not supposed to be here! Ack! Ack!"
S025: "a"
S026: "While the hyperdimensional fannypack looks like an ordinary fannypack,
it is in reality a FARDIS - Fannypack And Relative Dimensions In Space. Look
how far dis joke goes. You can store just about anything in this pack, I'd
bet."
S027: "You are standing in the middle of a pretty town square in the center of
a nondescript New England town. The town seems to be bright and beautiful on
this nice sunny day. A circular gravel path cuts through the freshly-mowed
grass in the cardinal four directions."
S028: "A shiny metal phone booth sits in the center of the square."
S029: "Actually, there is no sword in this game. Sorry about that."
S030: "This silent blue screwdriver came with your FARDIS fannypack. You don't
really know why."
S031: "A blue flathead screwdriver has been left carelessly on the ground
here."
S032: "mooga"
S033: "This section of the Town Square contains a small walkway made out of
stone, circling around a grassy patch with a large gun in the middle."
S034: "A heavy-looking cord runs from the back of the barrel of the Howitzer,
almost to the ground. Wonder what it does."
S035: "It sure is a big barrel all right, and perfect for putting bullets into,
I bet."
S036: "This wheel is very large indeed yet it looks well-oiled. You note that
the wheel is attached to a complicated series of gears which appears to be
connected with the circular pedestal on the base."
S037: "The lever is stuck to the left of the giant wheel and looks like it
could be pulled. ISN'T THAT WHAT LEVERS ARE FOR?!"
S038: "the"
S039: "It's a large, round, flat pedestal on top of the concrete base. On top
of the pedestal itself is a very big Howitzer."
S040: "It's a large grease stain on the ground. Might have been a cow in a past
life if you HADN'T SO CALLOUSLY FIRED A DAMN SHELL AT IT."
S041: "This huge shell of a bullet looks as if it was fired from a Howitzer. Do
you happen to know anything about that? Anyhow, it's embedded quite deep in
the ground."
S042: "small metal screw"
S043: "Clear-coat enamel. Orange. Preferred 2 to 1 over the leading brand by
vandals and hooligans everywhere."
S044: "A can of spray paint rolls nearby."
S045: "This large thing looks like a bullet. Hey, it is a bullet, perfect for
putting in the barrel of a Howitzer! Wow!"
S046: "Looks like the backside of a bronze plaque."
S047: " yrtnuoc rieht rof thguof ohw nem evarb eht ot detacideD"
S048: " ALUAP .TS fo elttaB eht in"
S049: " ecifircas rieht rebmemer syawla ew yaM"
S050: "rinevuos a sa emoh nug eht thguorb ohw wollef eno eht sa llew sa"
S051: " .8491 ,noitartsinimdA ecnadpaT s'nareteV eht yb detcerE"
S052: "Dedicated to the brave men who fought for their country"
S053: " in the Battle of ST. PAULA"
S054: " May we always remember their sacrifice"
S055: "as well as the one fellow who brought the gun home as a souvenir"
S056: " Erected by the Veteran's Tapdance Administration, 1948."
S057: "This section of the town square has wood chips in its walkway instead of
gravel for some odd reason. The path extends to the east, where you can see the
Town Square itself, and across a crosswalk to the west where a block of town
buildings looms forth."
S058: "Were this the actual game of PUTPBAD 2 and not some lame demo, you could
actually head westwards. But you can't. I'm sorry. Please stop sniffling."
S059: "They make a neat sound as you walk over 'em, but other than that,
they're not really all that interesting."
S060: "an"
S061: "It's a very tall oak tree, reaching up to the sky. Very old, very
stately, with lots of leaves and branches and stuff. It could very well be the
oldest thing in the town, no kidding."
S062: "The gravel path leading to the Town Square starts out here as a small
path of sawdust, actually, for no apparent reason. A distinct smell wafts from
the southwestern direction, where you see a little paddock. Aww, how cute."
S063: "Woo, it's a buncha sawdust. If anyone in this game vomits you know where
to find some sawdust with which to clean it up."
S064: "Four large stone walls surround what is quite possibly the greenest,
lushest, freshest-smelling grass you've ever had the opportunity to encounter."
S065: "You're blocked in by the stone walls for every direction save
northeast."
S066: "Climbing over the walls would be nice, but you'd get so dirty."
S067: "the"
S068: "Solidly-built walls, that's for durn sure. Made with neat stones and
things."
S069: "the"
S070: "Ambrosia of the Cow Gods. Or Sheep Gods. Or any other animal whut eats
grass Gods."
S071: "A large brown cow is here, standing about."
S072: "the"
S073: "A pleasant-looking brown cow, very placid and peaceful with big brown
bovine eyes. Don't worry, it's not rabid or anything."
S074: "A brown cow stands here, placidly munching on some grass."
S075: "a small clump of grass"
S076: "a large clump of grass"
S077: "A small path, lined with multicolored tiles, leads around a beautiful
stone fountain here. The path crosses the street via a crosswalk to the east,
and to the west, leads to the actual Town Square."
S078: "Were this the actual game and not some demo put out by Spatch in an
attempt to appease those who have been waiting too long for the real thing, you
could go east to Paxman Street. As it is, though, you can't. Sorry."
S079: "PICK UP THE PHONE BOOTH AND DIE"
S080: " Part 2"
S081: "Moo"
S082: "Help, how do I use hints?"
S083: "Duh. Choose the question you want answered. You already did that."
S084: "Then read the enlightening hints. Press SPACE to read the next hint, if
there is one."
S085: "If you think you can solve the puzzle without the next hint and don't
want to see it just yet, type Q to get back to the hint menu."
S086: "Return to the game with a new sense of direction and self-worth. Isn't
that swell?"
S087: "Check back periodically if you're a real loser and really need help."
S088: "The end - Press Q or SPACE to continue."
S089: "Who's Responsible For All This"
S090: "Who came up with this twaddle anyhow?"
S091: "This game was (and still is being) written by tv's Spatch, R. Noyes. Any
similarities between the two are purely coincidental and should should not be
inferred as the truth."
S092: "Were this the real game and not a demo (boy, you'll be sick of hearing
this, I bet) a whole list of thanks would go here."
S093: "That is all."
S094: "Demo Schmemo"
S095: "What can I do in this demo?"
S096: "Demos are S'POSED to be crippled, so you can get a taste of the game and
yet want more. Hopefully that's the feeling we're trying to portray here."
S097: "In this demo, you have the opportunity to wander around 5 luscious rooms
and hopefully perform one act of vandalism on the phone booth before your time
on this planet is up."
S098: "You will not, however, be able to win the game. Duh!"
S099: "Nor will you be expected to use everything you see. A lot is just here
for scenery (much like real life, I guess.) Fool around! Try to see how many
wonderful ways you can kill yourself. But above all, like, don't cry or
anything. Thanks."
S100: "Press Q or SPACE to continue."
S101: "What's the deal?"
S102: "What's the purpose of this game, anyhow?"
S103: "The original Pick Up The Phone Booth and Die really didn't have much of
a purpose. There you were, in a room with a phone booth, and if you picked it
up, you died.
Much has changed since. PUTPBAD 2 adds a whole new dimension to the game --
plot! Well, sorta. However, the objective itself hasn't changed -- as in the
original game, you CAN win by doing one certain specific action to the phone
booth."
S104: "PUTPBAD 1 was won by pushing the phone booth over. Perhaps that's the
way to start PUTPBAD 2."
S105: "Press Q or SPACE to continue."
S106: "My sword! My sword!"
S107: "Hey! What happened to my sword, dammit?"
S108: "There really wasn't a sword in this game."
S109: "Sorry about that."
S110: "( No, really. This ain't a ZORK game. )"
S111: "Press Q or SPACE already."
S112: "Damage Control"
S113: "How can I damage the Phone Booth?"
S114: "The phone booth seems nigh-indestructible, but there are probably quite
a few ways to do some damage to it before you deliver the final blow. However,
in this demo, you are only allowed to do one thing to the booth."
S115: "That one thing, if you're interested, involves a base act of vandalism.
Unfortunately, that's all I'm gonna say right now."
S116: "Good luck, sucker!"
S117: "Press Q or SPACE to continue."
S118: "Hints"
[End of text]
[End of file]